Post-release support included 6 patches for the base game and only 1 for Yuri's Revenge, as well as a semi-official map editor (FinalAlert) compatible with both titles. The Yuri's Revenge expansion from October 2001 added two new campaigns, new units, and for the first time in the franchise, a third faction playable in both singleplayer and multiplayer. The game uses a heavily modified and optimized engine from its immediate predecessor, Command & Conquer: Tiberian Sun, albeit forked from a pre-release build. Hence, it was the first game in the series developed by largely a separate team, but the main Westwood team at Las Vegas contributed cutscenes, audio/music and input regardless. ![]()
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